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European Digital Innovation Hubs Network

Implementing Virtual Reality to Enhance Reminiscence Therapy for Older Adults

Implementing Virtual Reality to Enhance Reminiscence Therapy for Older Adults
Published at 14 August 2025 | Ireland

General details

EDIHs involved

Customer

Customer type: SME
Customer size: Small (10-49)

Services provided
Test before invest
Technologies
Virtual Reality
Sectors
Health care

Challenges

Hillcrest Nursing Home, a care facility for older adults, aimed to enhance the mental and emotional well-being of its residents through innovative approaches. Among several strategies, the institution identified reminiscence therapy as a promising avenue to boost engagement and quality of life.

However, the key challenge lay in developing a cost-effective and immersive digital solution that could adapt to the diverse cognitive abilities and life experiences of its residents. Traditional approaches to reminiscence therapy lacked the ability to fully transport individuals into meaningful past moments.

To overcome this, the facility explored Virtual Reality (VR) as a transformative tool—seeking to implement a scalable and engaging method that could make reminiscence therapy more vivid, personalized, and impactful for elder care.

Solutions

To address the challenge, the project introduced Virtual Reality (VR) technology as a means to deliver immersive reminiscence therapy experiences tailored to the cognitive and emotional needs of older adults. The intervention was implemented in two key phases:

1. Content creation and pilot deployment

  • Produced 360° video content featuring nostalgic and locally meaningful locations—such as nearby beaches, farms, and landmarks—curated to reflect the personal histories and preferences of the residents.

  • Leveraged YouTube VR and Meta Quest headsets to ensure ease of access and usability, especially for users with limited digital familiarity.

  • Conducted a pilot trial to evaluate resident engagement, emotional response, and comfort with the technology, gathering valuable feedback to inform future iterations.

2. Staff Empowerment and sustainable adoption

  • Developed a comprehensive training programme for care staff, including step-by-step instructional videos on filming, editing, and managing 360° VR content.

  • Equipped staff with the tools and technical skills needed to independently create and deliver personalized VR experiences, ensuring long-term integration into care routines.

  • Established a growing library of custom VR content, enabling repeated therapeutic use and ongoing expansion based on residents’ evolving needs.

This innovative initiative was delivered by the WiSAR Lab at the Atlantic Technological University, as part of the Data2Sustain European Digital Innovation Hub (EDIH) network, demonstrating how digital transformation can meaningfully enhance care services in residential settings.

Results and Benefits

The implementation of VR-based reminiscence therapy at Hillcrest Nursing Home led to meaningful improvements across resident care, staff capability, and operational efficiency. The outcomes demonstrate the transformative potential of digital innovation in elder care:

  • Improved resident well-being
    Residents demonstrated higher levels of participation and emotional engagement. Feedback highlighted enhanced mood, increased social interaction, and a renewed sense of connection to meaningful memories.

  • Sustainable VR integration
    Hillcrest Nursing Home now maintains a dedicated library of VR content, enabling regular and ongoing use of reminiscence therapy as part of its care routine—without relying on external providers.

  • Empowered and skilled staff
    Care staff acquired practical digital skills in content creation and VR technology, fostering a culture of innovation and enabling the facility to continue developing personalized therapeutic experiences in-house.

  • Scalable and transferable model
    The project’s success provides a replicable blueprint for other elder care institutions seeking to adopt immersive technologies for therapeutic purposes.

  • Cost-effective long-term impact
    The upfront investment in VR equipment and staff training delivered lasting value by reducing reliance on outsourced services and creating internal capacity for enriched resident care.

Perceived social/economic impact

The project had a notable social impact, significantly enhancing residents’ quality of life by introducing a stimulating and emotionally enriching activity that fostered connection, joy, and cognitive engagement. From an economic perspective, the initiative enabled staff to independently deliver VR therapy by equipping them with the necessary skills and tools, thereby reducing reliance on external entertainment and therapeutic services. This shift resulted in measurable cost savings and improved operational efficiency. Furthermore, the project's success demonstrated strong scalability potential, offering a practical and replicable model for other elder care institutions and supporting the broader integration of immersive technologies within healthcare and social care environments.

Measurable data

The initiative yielded highly positive outcomes, with 90% of participating residents reporting a positive experience during the VR sessions, highlighting increased emotional engagement and overall enjoyment. Additionally, 80% of staff members expressed confidence in independently using the VR technology for future reminiscence therapy, indicating effective knowledge transfer and successful adoption of the tools. Caregivers and family members also observed notable improvements in residents’ emotional well-being, including uplifted moods, enhanced communication, and greater levels of social interaction.

DMA score and results - Stage 0

At T0, the organisation's Digital Maturity Assessment score of 34% reflected early-stage digital adoption, particularly limited in areas like Data Governance (23%) and Automation and AI (20%). While there was interest in emerging technologies, practical applications, such as using VR to enhance resident care had not yet been realised. This innovation project introduced VR for reminiscence therapy, addressing these gaps and marking a significant step toward more immersive, person-centred digital care.

Lessons learned

Do's

  • Personalise content to reflect users’ personal histories and cultural backgrounds to enhance emotional engagement and therapeutic effectiveness.

  • Provide accessible technical training with clear, easy-to-follow instructions to empower non-technical staff to adopt and use new tools confidently.

  • Gather and apply continuous feedback to iteratively refine elements such as video length and session formats, improving user comfort and participation.

Don'ts

  • Don't use generic or impersonal VR content, as it may reduce emotional impact and therapeutic value.

  • Don't assume staff will adopt new technology without proper guidance—lack of training can lead to low confidence and poor integration.

  • Don't overlook user experience—failing to refine based on feedback can result in discomfort and disengagement.

Other Information

“The introduction of Virtual Reality has transformed the way we engage our residents. Seeing them relive fond memories with such joy is incredibly rewarding. This project has truly enriched our approach to reminiscence therapy. The support from the Data2Sustain EDIH was invaluable in making this initiative a success.”
— Luke Gavigan, Director, Riada Care Ltd.